abstract class TreeCopierOps extends AnyRef
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Instance Constructors
- new TreeCopierOps()
Abstract Value Members
- abstract def Alternative(tree: Universe.Tree, trees: List[Universe.Tree]): Universe.Alternative
Creates a
Alternative
node from the given components, having a giventree
as a prototype.Creates a
Alternative
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Annotated(tree: Universe.Tree, annot: Universe.Tree, arg: Universe.Tree): Universe.Annotated
Creates a
Annotated
node from the given components, having a giventree
as a prototype.Creates a
Annotated
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def AppliedTypeTree(tree: Universe.Tree, tpt: Universe.Tree, args: List[Universe.Tree]): Universe.AppliedTypeTree
Creates a
AppliedTypeTree
node from the given components, having a giventree
as a prototype.Creates a
AppliedTypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Apply(tree: Universe.Tree, fun: Universe.Tree, args: List[Universe.Tree]): Universe.Apply
Creates a
Apply
node from the given components, having a giventree
as a prototype.Creates a
Apply
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Assign(tree: Universe.Tree, lhs: Universe.Tree, rhs: Universe.Tree): Universe.Assign
Creates a
Assign
node from the given components, having a giventree
as a prototype.Creates a
Assign
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Bind(tree: Universe.Tree, name: Universe.Name, body: Universe.Tree): Universe.Bind
Creates a
Bind
node from the given components, having a giventree
as a prototype.Creates a
Bind
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Block(tree: Universe.Tree, stats: List[Universe.Tree], expr: Universe.Tree): Universe.Block
Creates a
Block
node from the given components, having a giventree
as a prototype.Creates a
Block
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def CaseDef(tree: Universe.Tree, pat: Universe.Tree, guard: Universe.Tree, body: Universe.Tree): Universe.CaseDef
Creates a
CaseDef
node from the given components, having a giventree
as a prototype.Creates a
CaseDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def ClassDef(tree: Universe.Tree, mods: Universe.Modifiers, name: Universe.Name, tparams: List[Universe.TypeDef], impl: Universe.Template): Universe.ClassDef
Creates a
ClassDef
node from the given components, having a giventree
as a prototype.Creates a
ClassDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def CompoundTypeTree(tree: Universe.Tree, templ: Universe.Template): Universe.CompoundTypeTree
Creates a
CompoundTypeTree
node from the given components, having a giventree
as a prototype.Creates a
CompoundTypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def DefDef(tree: Universe.Tree, mods: Universe.Modifiers, name: Universe.Name, tparams: List[Universe.TypeDef], vparamss: List[List[Universe.ValDef]], tpt: Universe.Tree, rhs: Universe.Tree): Universe.DefDef
Creates a
DefDef
node from the given components, having a giventree
as a prototype.Creates a
DefDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def ExistentialTypeTree(tree: Universe.Tree, tpt: Universe.Tree, whereClauses: List[Universe.MemberDef]): Universe.ExistentialTypeTree
Creates a
ExistentialTypeTree
node from the given components, having a giventree
as a prototype.Creates a
ExistentialTypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Function(tree: Universe.Tree, vparams: List[Universe.ValDef], body: Universe.Tree): Universe.Function
Creates a
Function
node from the given components, having a giventree
as a prototype.Creates a
Function
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Ident(tree: Universe.Tree, name: Universe.Name): Universe.Ident
Creates a
Ident
node from the given components, having a giventree
as a prototype.Creates a
Ident
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def If(tree: Universe.Tree, cond: Universe.Tree, thenp: Universe.Tree, elsep: Universe.Tree): Universe.If
Creates a
If
node from the given components, having a giventree
as a prototype.Creates a
If
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Import(tree: Universe.Tree, expr: Universe.Tree, selectors: List[Universe.ImportSelector]): Universe.Import
Creates a
Import
node from the given components, having a giventree
as a prototype.Creates a
Import
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def LabelDef(tree: Universe.Tree, name: Universe.Name, params: List[Universe.Ident], rhs: Universe.Tree): Universe.LabelDef
Creates a
LabelDef
node from the given components, having a giventree
as a prototype.Creates a
LabelDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Literal(tree: Universe.Tree, value: Universe.Constant): Universe.Literal
Creates a
Literal
node from the given components, having a giventree
as a prototype.Creates a
Literal
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Match(tree: Universe.Tree, selector: Universe.Tree, cases: List[Universe.CaseDef]): Universe.Match
Creates a
Match
node from the given components, having a giventree
as a prototype.Creates a
Match
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def ModuleDef(tree: Universe.Tree, mods: Universe.Modifiers, name: Universe.Name, impl: Universe.Template): Universe.ModuleDef
Creates a
ModuleDef
node from the given components, having a giventree
as a prototype.Creates a
ModuleDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def NamedArg(tree: Universe.Tree, lhs: Universe.Tree, rhs: Universe.Tree): Universe.NamedArg
Creates a
NamedArg
node from the given components, having a giventree
as a prototype.Creates a
NamedArg
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def New(tree: Universe.Tree, tpt: Universe.Tree): Universe.New
Creates a
New
node from the given components, having a giventree
as a prototype.Creates a
New
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def PackageDef(tree: Universe.Tree, pid: Universe.RefTree, stats: List[Universe.Tree]): Universe.PackageDef
Creates a
PackageDef
node from the given components, having a giventree
as a prototype.Creates a
PackageDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def RefTree(tree: Universe.Tree, qualifier: Universe.Tree, selector: Universe.Name): Universe.RefTree
Creates a
RefTree
node from the given components, having a giventree
as a prototype.Creates a
RefTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def ReferenceToBoxed(tree: Universe.Tree, idt: Universe.Ident): Universe.ReferenceToBoxed
Creates a
ReferenceToBoxed
node from the given components, having a giventree
as a prototype.Creates a
ReferenceToBoxed
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Return(tree: Universe.Tree, expr: Universe.Tree): Universe.Return
Creates a
Return
node from the given components, having a giventree
as a prototype.Creates a
Return
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Select(tree: Universe.Tree, qualifier: Universe.Tree, selector: Universe.Name): Universe.Select
Creates a
Select
node from the given components, having a giventree
as a prototype.Creates a
Select
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def SelectFromTypeTree(tree: Universe.Tree, qualifier: Universe.Tree, selector: Universe.Name): Universe.SelectFromTypeTree
Creates a
SelectFromTypeTree
node from the given components, having a giventree
as a prototype.Creates a
SelectFromTypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def SingletonTypeTree(tree: Universe.Tree, ref: Universe.Tree): Universe.SingletonTypeTree
Creates a
SingletonTypeTree
node from the given components, having a giventree
as a prototype.Creates a
SingletonTypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Star(tree: Universe.Tree, elem: Universe.Tree): Universe.Star
Creates a
Star
node from the given components, having a giventree
as a prototype.Creates a
Star
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Super(tree: Universe.Tree, qual: Universe.Tree, mix: Universe.TypeName): Universe.Super
Creates a
Super
node from the given components, having a giventree
as a prototype.Creates a
Super
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Template(tree: Universe.Tree, parents: List[Universe.Tree], self: Universe.ValDef, body: List[Universe.Tree]): Universe.Template
Creates a
Template
node from the given components, having a giventree
as a prototype.Creates a
Template
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def This(tree: Universe.Tree, qual: Universe.Name): Universe.This
Creates a
This
node from the given components, having a giventree
as a prototype.Creates a
This
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Throw(tree: Universe.Tree, expr: Universe.Tree): Universe.Throw
Creates a
Throw
node from the given components, having a giventree
as a prototype.Creates a
Throw
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Try(tree: Universe.Tree, block: Universe.Tree, catches: List[Universe.CaseDef], finalizer: Universe.Tree): Universe.Try
Creates a
Try
node from the given components, having a giventree
as a prototype.Creates a
Try
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def TypeApply(tree: Universe.Tree, fun: Universe.Tree, args: List[Universe.Tree]): Universe.TypeApply
Creates a
TypeApply
node from the given components, having a giventree
as a prototype.Creates a
TypeApply
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def TypeBoundsTree(tree: Universe.Tree, lo: Universe.Tree, hi: Universe.Tree): Universe.TypeBoundsTree
Creates a
TypeBoundsTree
node from the given components, having a giventree
as a prototype.Creates a
TypeBoundsTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def TypeDef(tree: Universe.Tree, mods: Universe.Modifiers, name: Universe.Name, tparams: List[Universe.TypeDef], rhs: Universe.Tree): Universe.TypeDef
Creates a
TypeDef
node from the given components, having a giventree
as a prototype.Creates a
TypeDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def TypeTree(tree: Universe.Tree): Universe.TypeTree
Creates a
TypeTree
node from the given components, having a giventree
as a prototype.Creates a
TypeTree
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def Typed(tree: Universe.Tree, expr: Universe.Tree, tpt: Universe.Tree): Universe.Typed
Creates a
Typed
node from the given components, having a giventree
as a prototype.Creates a
Typed
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def UnApply(tree: Universe.Tree, fun: Universe.Tree, args: List[Universe.Tree]): Universe.UnApply
Creates a
UnApply
node from the given components, having a giventree
as a prototype.Creates a
UnApply
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result. - abstract def ValDef(tree: Universe.Tree, mods: Universe.Modifiers, name: Universe.Name, tpt: Universe.Tree, rhs: Universe.Tree): Universe.ValDef
Creates a
ValDef
node from the given components, having a giventree
as a prototype.Creates a
ValDef
node from the given components, having a giventree
as a prototype. Having a tree as a prototype means that the tree's attachments, type and symbol will be copied into the result.