object ComboBox
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class
BuiltInEditor[A] extends Editor[A]
Use this editor, if you want to reuse the builtin editor supplied by the current Look and Feel.
Use this editor, if you want to reuse the builtin editor supplied by the current Look and Feel. This is restricted to a text field as the editor widget. The conversion from and to a string is done by the supplied functions.
It's okay if string2A throws exceptions. They are caught by an input verifier.
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trait
Editor[A] extends Publisher
An editor for a combo box.
An editor for a combo box. Let's you edit the currently selected item. It is highly recommended to use the BuiltInEditor class. For anything else, one cannot guarantee that it integrates nicely with the current LookAndFeel.
Publishes action events.
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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- protected[java.lang]
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- @native() @throws( ... )
- implicit def doubleEditor(c: ComboBox[Double]): Editor[Double]
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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- protected[java.lang]
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- @throws( classOf[java.lang.Throwable] )
- implicit def floatEditor(c: ComboBox[Float]): Editor[Float]
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final
def
getClass(): Class[_]
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- @native()
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def
hashCode(): Int
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- @native()
- implicit def intEditor(c: ComboBox[Int]): Editor[Int]
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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- def newConstantModel[A](items: Seq[A]): ComboBoxModel[A]
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final
def
notify(): Unit
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- @native()
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final
def
notifyAll(): Unit
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- @native()
- implicit def stringEditor(c: ComboBox[String]): Editor[String]
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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- @throws( ... )
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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